Klienci

Studio

Rebel Wolves jest nowym studiem, ale nasz zespół ma za sobą lata doświadczeń w pracy nad jednymi z najwyżej ocenionych i najpopularniejszych gier wszech czasów. Byliśmy współtwórcami takich tytułów jak „Wiedźmin 3”, „Cyberpunk 2077” i wielu innych.

Postanowiliśmy założyć własne studio i kierować nim po swojemu. Nasza kluczowa zasada: zespół jest najważniejszy. Zawsze. Zadowoleni ludzie tworzą wspaniałe gry – gry, na które gracze czekają i zasługują. Po prostu.

Jesteśmy weteranami branży, ale wciąż jesteśmy głodni nowych wyzwań. Chcemy tworzyć niezwykłe światy, pełne silnych emocji i niepowtarzalnych przeżyć. Ale przede wszystkim chcemy dzielić się naszą pasją do gier komputerowych. Wiemy, co lubią gracze, bo sami nimi jesteśmy.

Obecnie pracujemy nad własnym wysoko budżetowym tytułem, sagą RPG z mocnym naciskiem na fabułę, przeznaczona na komputery PC oraz konsole nowej generacji Cieszymy się, że nasz projekt wzbudził już takie zainteresowanie i nie możemy się doczekać, kiedy będziemy mogli powiedzieć o nim coś więcej. Obiecujemy, że oczekiwanie się opłaci

Misja

Chcemy zrobić dwie rzeczy. Myślicie, że to mało? Czytajcie dalej.

Po pierwsze, zamierzamy postawić kolejny, duży krok, w rozwoju gier RPG. Uwielbiany ten gatunek, spędzamy z nim mnóstwo godzin, a od lat tworzymy w oparciu o niego popularne gry. Tym razem chcemy postawić poprzeczkę jeszcze wyżej i jeszcze mocniej skupić się na jakości i innowacyjności. Nie chcemy zrobić “jeszcze jednego erpega”, ale coś naprawdę wyjątkowego. Jesteśmy specjalistami w swoich dziedzinach, wiemy, co potrafimy, ale przede wszystkim kochamy naszą pracę.

Po drugie – chcemy stworzyć studio, w którym deweloperzy mogą się rozwijać, dążyć do wspólnego celu i czuć się częścią przyjaznej wspólnoty. Naszym priorytetem jest zespół, a priorytetem zespołu jest tworzenie najlepszych na świecie gier RPG.

Brzmi zbyt ambitnie? Nie dla nas.

Wartości

Trzy wartości są dla nas szczególnie ważne.

1

uczciwość. Chcemy być uczciwi wobec siebie, graczy i naszych partnerów biznesowych. Chcemy komunikować się w szczery i otwarty sposób, dawać z siebie wszystko i doceniać to, co otrzymujemy w zamian.

2

praca zespołowa. Chcemy stworzyć przestrzeń, w której różni twórcy spotykają się i chcemy stworzyć przestrzeń, w której różni twórcy spotykają się i udowadniają, że wspólnie można zrobić więcej. Miejsce, w którym ludzie wspierają się nawzajem i wzajemnie pomagają sobie w rozwoju. Gdzie każdy ma głos.

3

otwartość. Cenimy sobie szczerość. Chcemy wiedzieć, co myślą inni, i obiecujemy, że każdą opinię będziemy traktować z należytą uwagą. Mamy doświadczenie, ale jeszcze wiele musimy się nauczyć. Będziemy słuchać, tego co nam mówicie.

Klienci

Firma stworzona z miłości do RPG

Services

Gry

Obecnie pracujemy nad własnym wysoko budżetowym tytułem, osadzoną w realiach mrocznego fantasy grą RPG będącą pierwszą częścią planowanej sagi. Tak bardzo chcemy powiedzieć coś więcej, ale w tym momencie to wszystko, co możemy wyjawić. Irytujące, prawda?

Ale… Porozmawiajmy o tym, czym ta gra ma być, jak podchodzimy do jej tworzenia i co chcemy osiągnąć.

1

Uważamy gry za jedną z form sztuki – a prawdziwa sztuka jest ambitna. Ambicji zaś nam nie brakuje. Chcemy opowiadać historie, które wstrząsną graczami do głębi, wciągną ich w wir wydarzeń i sprawią, że zaczną wątpić w swoje instynkty. Chcemy stworzyć naprawdę wciągającą fabułę, doświadczenie, które zapada w pamięci, które wspomina się jeszcze długo po ukończeniu gry.

2

Naszym zdaniem gry powinny być dobrą zabawą. Naszym zamierzeniem jest tworzenie bogatych w treści i dynamicznych systemów rozgrywki, które odświeżą gatunek RPG. Gracze szybko poznają mechanikę gry – a potem spędzą długie godziny na zabawie, starając się znaleźć najlepszą konfigurację postaci.

3

Według nas gry powinny być jak najbardziej interaktywne i dawać graczom jak najwięcej swobody. Chcemy, aby gracze uzyskali wiele sposobów na rozwiązanie problemu, a następnie zmierzyli się z nim w wybrany przez siebie sposób. W nasze gry nie będzie dało się grać we „właściwy” czy „niewłaściwy” sposób – to gracze będą decydowali, jaką drogą chcą podążać.

Gotowi na nową sagę RPG?

Services
Team

Zespół główny

Kim jesteśmy?

Jesteśmy ekspertami. Każdy z nas jest światowej klasy specjalistą w swojej dziedzinie. Od dziesięcioleci zajmujemy się tworzeniem gier komputerowych i nadal chcemy podejmować nowe wyzwania.

Skupiamy się na tym, co ważne. Wiemy, co chcemy osiągnąć i jak to uczynić. Nie próbujemy nikomu niczego udowadniać – jesteśmy tu po to, by robić świetne gry i już.

Jesteśmy lojalni. Tworzymy zespół, naszą wilczą watahę. Jeden za wszystkich, wszyscy za jednego. Razem podejmujemy kluczowe decyzje. Dzielimy się zyskami. Komunikujemy się otwarcie i z szacunkiem.

Konrad Tomaszkiewicz

Konrad Tomaszkiewicz

Prezes i reżyser gry
Daniel Sadowski

Daniel Sadowski

Dyrektor designu

Jakub Szamałek

Dyrektor narracji i główny scenarzysta

Tomasz Tinc

Dyrektor ds. wydawniczych
Bartlomiej Gawel

Bartłomiej Gaweł

Dyrektor Artystyczny

Tomasz Wójcik

Dyrektor techniczy
Michal Boryka

Michał Boryka

Dyrektor finansowy
Przemysław Wójcik

Przemysław Wójcik

Producent wykonawczy
Robert Murzynowski

Robert Murzynowski

Szef studia

Marta Grabiec

Radca prawny

Izabella Samel-Kowalik

Menedżer ds. zasobów ludzkich

Kariera

Dołącz do zespołu!

Wyruszamy na niesamowitą wyprawę: nie tylko tworzymy coś nowego i wspaniałego dla graczy, ale robimy to lepiej, z korzyścią dla wszystkich. Mamy plan, zgodnie z którym będziemy się rozwijać. To jest zew, na który czekaliście: dołącz do watahy Rebel Wolves i zyskaj istotny wpływ na tworzenie następnego arcydzieła RPG. Pracujemy w elastyczny sposób: w naszym nowym, pięknym biurze na warszawskim Ursynowie, w modelu hybrydowym, a także w pełni zdalnie.

Uwaga: nie jesteśmy zainteresowani współpracą z firmami oferującymi usługi rekrutacyjne i agencjami pracy.

Wszystkie działy

art and animation

design

other

programming

Lead Animator

Art And Animation

Company description

Rebel Wolves is a new studio, but our team comprises industry veterans with years of experience working on some of the most critically acclaimed video games ever. We co-created titles such as “The Witcher 3,” “Cyberpunk 2077,” and many others. We founded this studio to create and manage games on our own terms, with one guiding principle: the team comes first, always. Happy people make great games – games that players want and deserve. Yes, it’s as simple as that.
Though we are seasoned professionals, we are hungry for more. We aim to create amazing virtual worlds filled with powerful emotions and unique experiences. Most importantly, we want to share our boundless passion for video games. We know what players love because we’re players ourselves. Come join us and be a part of this exciting journey!
Website: https://rebel-wolves.com

Game description

We’re working on an AAA, dark fantasy RPG – the first title of a planned saga set in our own brand-new universe. The visual style of animation is grounded and realistic.

Job description

As a Lead Animator, you will manage a team of animators and actively introduce new technical solutions to the animation pipeline to increase efficiency. In addition to leading our team of animators, you will collaborate with multiple outsource vendors, ensuring the highest quality of work and providing continuous feedback. If your ambition is to deliver animation at the highest possible quality level and you are people-oriented, we might be a perfect fit!

Responsibilities

  • Setting the animation style throughout the project.
  • Coordinating all animation-related topics and pipeline improvements across all departments.
  • Ensuring ongoing communication flow of information in the animation area.
  • Leading the team of animators, including task assignments, monitoring results, providing feedback, and offering necessary technical support.
  • Providing mentorship and professional development opportunities for junior animators.
  • Creating and implementing a wide range of animation assets (humans, creatures, animals, combat, community interactions) at a AAA quality level.
  • Planning and directing motion capture sessions.
  • Collecting work and providing feedback to outsource vendors.
  • Collaborating with the gameplay team and project directors to create an exceptional animation experience.
  • Ensuring animations are optimized for performance within the game engine.
  • Staying updated with the latest animation technologies and industry trends to improve the animation pipeline continuously.
  • Meeting animation deadlines.

Requirements

  • 10+ years of experience in the animation field within the game development industry, with a proven track record of leading teams.
  • Experience as a Senior or Principal Animator on multiple shipped titles of AA+ quality.
  • Exceptional proficiency in MotionBuilder and Autodesk Maya.
  • Expertise in animating humans and creatures/animals using motion capture and keyframe animation techniques.
  • Experience in recording motion capture sessions and cooperating with suppliers in this area.
  • Proficient user of Unreal Engine 5.
  • Proactive approach to tasks and challenges.
  • Strong leadership and team management skills.
  • Excellent problem-solving abilities and the capability to make quick decisions in a fast-paced environment.
  • Strong communication and interpersonal skills to effectively collaborate with different departments.
  • Fluent in English, with a required proficiency level of C1.

We offer

  • Competitive salary
  • Profit-sharing after the game’s release
  • Flexible working hours (core hours 11 am - 3 pm)
  • Remote work options: partially or fully remote
  • A strict, no-crunch working environment based on trust and mutual respect
  • A modern office located in Ursynów, close to the Metro Station

If you are interested in this position, please send us your CV and a demo reel showcasing your skills as an animator to [recruitment@rebel-wolves.com] with the subject line “Lead Animator.”

Please be advised that we will contact only shortlisted Candidates.

By clicking the "Apply" button or otherwise sending a recruitment application to REBEL WOLVES sp. z o.o. with its registered office in: Dereniowa 60/U4, 02-776 Warsaw (Employer - data administrator), you agree to the processing by the Employer of your personal data contained in the recruitment application for the purpose of recruiting for the position indicated in the advertisement. You can withdraw your consent at any time by contacting us at the following e-mail address: recruitment@rebel-wolves.com.
Full information on the processing of your personal data can be found here.

Principal Gameplay Animator

Art And Animation

Company description
Rebel Wolves is a new studio, but our team comprises industry veterans with years of experience working on some of the most critically acclaimed video games ever. We co-created titles such as “The Witcher 3,” “Cyberpunk 2077,” and many others. We founded this studio to create and manage games on our own terms, with one guiding principle: the team comes first, always. Happy people make great games – games that players want and deserve. Yes, it’s as simple as that.
Though we are seasoned professionals, we are hungry for more. We aim to create amazing virtual worlds filled with powerful emotions and unique experiences. Most importantly, we want to share our boundless passion for video games. We know what players love because we’re players ourselves. Come join us and be a part of this exciting journey!
Website: https://rebel-wolves.com

Game description
We’re currently working on an AAA dark fantasy RPG—the first title of a planned saga set in our own brand-new universe. The visual style of animation is grounded and realistic.

Job description
As a Principal Gameplay Animator you will have the opportunity to engage in a wide range of animation related activities, from planning, directing mocap, creating animation assets, to supporting the gameplay team in getting the animations connected in the engine. Most animations you will work on are motion captured and the main software we use for creating gameplay animations is Autodesk Motionbuilder.

Responsibilities

  • Creating and implementing a wide range of animation assets (humans, creatures, animals, combat, community - you name it!) in a AAA quality level.
  • Supporting the gameplay team in getting the animations connected in the engine.
  • Planning and directing mocap sessions.
  • Meeting the deadlines in the scope of animations.
  • Supporting on-goning communication flow of information in the animation area.
  • Collecting work from outsource vendors.
  • Cooperation with the gameplay team and the project directors to create an exceptional animation experience.

Requirements
We seek a highly skilled Principal Gameplay Animator with extensive experience in the video game industry.

  • 8+ years of experience as a Gameplay Animator with shipped titles of AA+ quality.
  • Exceptional proficiency in MotionBuilder is essential.
  • Proven experience in recording and working with motion capture data.
  • Expertise in animating humans and creatures/animals using motion capture and keyframe animation techniques.
  • Proactive approach to the tasks and challenges.
  • Proficient user of Unreal Engine 5.
  • Fluent in English, with a minimum B2 level proficiency.

We offer

  • Competitive salary.
  • Profit-sharing after the game’s release.
  • Flexible working hours (core hours 11 am - 3 pm).
  • Options for remote work: partially or fully remote.
  • A strict, no-crunch working environment based on trust and mutual respect.
  • A modern office located in Ursynów, close to the Metro Station.

If you are interested in this position please send us your CV and demo reel showcasing your skill level as an animator to [recruitment@rebel-wolves.com] with the subject line “Principal Animator”.

Please be advised that we will contact only shortlisted Candidates.

By clicking the "Apply" button or otherwise sending a recruitment application to REBEL WOLVES sp. z o.o. with its registered office in: Dereniowa 60/U4, 02-776 Warsaw (Employer - data administrator), you agree to the processing by the Employer of your personal data contained in the recruitment application for the purpose of recruiting for the position indicated in the advertisement. You can withdraw your consent at any time by contacting us at the following e-mail address: recruitment@rebel-wolves.com.
Full information on the processing of your personal data can be found here.

Senior Visual FX Artist

Art And Animation

Rebel Wolves is a new studio, but our team has years of experience working on some of the most critically acclaimed video games of all time. We co-created titles such as “The Witcher 3”, “Cyberpunk 2077”, and many others. We decided to create our studio and run it on our own terms. Chief among them: the team comes first, always. Happy people make great games – games players want and deserve. Yes, it’s as simple as that.
We’re industry veterans, but we’re hungry for more. We want to create amazing virtual worlds, filled to the brim with powerful emotions and unique experiences. Most of all, we want to share our boundless passion for video games. We know what players love because we’re players ourselves. Come join us!

Game description
We’re currently working on an AAA, dark fantasy RPG – the first title of a planned saga set in our own, brand-new universe.
Website: https://rebel-wolves.com

Responsibilities:

  • Create high-quality wide range of VFX for AAA game.
  • Research and implement new, innovative VFX techniques.
  • Create and improve VFX pipelines with programmers, art, and design teams.
  • Work with the art team and design to effectively establish the vision.
  • Monitoring VFX impact on performance- work within rendering budgets.

Requirements:

  • At least 5 years of experience in real-time VFX creation for games with several published titles showcasing your work.
  • Familiar with Unreal Engine's Niagara Systems.
  • Excellent taste for all visual effects elements.
  • Great understanding of simulation techniques and technologies relating to effects.
  • Introduce and streamline next-generation VFX assets workflows into the pipeline.
  • Must be able to perform under tight deadlines and deliver high-fidelity art.
  • Proven problem-solving and prototyping ability.
  • Self-motivation, good communication skills, and a great team-player attitude.
  • A passion for story-driven role playing games.
  • Fluent English.

We offer:

  • Cooperation based on a long-term contract.
  • Competitive salary.
  • Flexible working hours (core hours 11 am - 3 pm).
  • Remote work options: partially, or fully remote.
  • Strict no-crunch working environment, based on trust and mutual respect.
  • Modern office located in Ursynów close to the Metro Station.

If you are interested in working with us, please send us your CV along with your portfolio to [recruitment@rebel-wolves.com] with the subject line "Senior Visual FX Artist”.

Please be advised that we will contact only shortlisted Candidates.

By clicking the "Apply" button or otherwise sending a recruitment application to REBEL WOLVES sp. z o.o. with its registered office in: Dereniowa 60/U4, 02-776 Warsaw (Employer - data administrator), you agree to the processing by the Employer of your personal data contained in the recruitment application for the purpose of recruiting for the position indicated in the advertisement. You can withdraw your consent at any time by contacting us at the following e-mail address: recruitment@rebel-wolves.com.
Full information on the processing of your personal data can be found here.

3D Environment Artist

Art And Animation

We’re currently working on AAA, story-driven RPG saga for PCs and next-gen consoles in Unreal Engine 5. We are looking for Environment Artist with diverse experience to join our Environment Art team and bring our artistic vision for our new IP to life!

If you are bursting with creativity and eager to work on outstanding project where you can create breathtaking worlds in an AAA standard - keep reading. Our Environment Team is waiting for you to work hand-in-hand on this exciting project of ours.

Website: https://rebel-wolves.com

Responsibilities

  • Creating amazing 3D locations to give the best player experience.
  • Creating intriguing storytelling within the environment.
  • Developing high-quality assets in collaboration with Concept Art Team, Level Designers, Quest and Story Team.
  • Ensuring artistic style and quality in cooperation with Art Director.
  • Cooperation with the tech art team to achieve the best possible visual quality of the game within the hardware and software limits.
  • Developing pipelines for environmental asset creation and their implementation in UE5.
  • Exceeding the boundaries and establishing new quality of Environment Art - seriously, that is our goal.

What we require?

  • A minimum of 4 years of experience in a similar role, with a background in working on AA+ games.
  • Good level of expertise in tools for modeling (3dsMax, Maya, Blender or equivalent) and PBR texturing and materials (Photoshop, Substance Designer/Painter Marvelous Designer, or equivalents).
  • Great sense of scale, proportions, and composition.
  • Knowledge of color theory and lighting techniques.
  • Excellent communication skills and a sense of ownership.
  • Fluent English.
  • Good self-motivation and self-management skills.

Where from?
From wherever you feel comfortable. We have an excellent office in Warsaw (Dereniowa street), but it’s up to you if you want to show up there.

What can we offer?

  • Cooperation based on a long-term contract.
  • Competitive salary depending on your skills .
  • Flexible working hours (core hours 11am - 3pm).
  • Remote work options: partially, or fully remote.
  • Strict no-crunch working environment, based on trust and mutual respect.
  • Modern office located in Ursynów close to the Metro Station.

We promise - we will have a lot of fun working together on this project and you will be proud of being a part of it, as we are.
If that applies to you and you would like to work with us please send your CV along with your portfolio to [recruitment@rebel-wolves.com] with the subject line “Environment Artist”.

Please be advised that we will contact only shortlisted Candidates.

By clicking the "Apply" button or otherwise sending a recruitment application to REBEL WOLVES sp. z o.o. with its registered office in: Dereniowa 60/U4, 02-776 Warsaw (Employer - data administrator), you agree to the processing by the Employer of your personal data contained in the recruitment application for the purpose of recruiting for the position indicated in the advertisement. You can withdraw your consent at any time by contacting us at the following e-mail address: recruitment@rebel-wolves.com.
Full information on the processing of your personal data can be found here.

Junior/ Specialist Test Automation Engineer

Rebel Wolves is a new studio, but our team has years of experience working on some of the most critically acclaimed video games of all times. We co-created titles such as “The Witcher 3”, “Cyberpunk 2077”, and many others. We decided to create our own studio and run it on our own terms. Chief among them: the team comes first, always. Happy people make great games – games players want and deserve. Yes, it’s as simple as that.
We’re industry veterans, but we’re hungry for more. We want to create amazing virtual worlds, filled to the brim with powerful emotions and unique experiences. Most of all, we want to share our boundless passion for video games. We know what players love, because we’re players ourselves. Come join us!

Website: https://rebel-wolves.com

Game description
We’re currently working on an AAA, dark fantasy RPG – the first title of a planned saga set in our own, brand new universe.

Job description
We are looking for a Junior/ Specialist Test Automation Engineer to join our QA Team in Warsaw to help us increase and maintain the quality of our game, tech and processes. Together with manual testers and programmers, you will create and maintain different types of automated tests, analyze the results and help to improve our game delivery pipeline. Since test automation in game development is relatively new, we are open to a more junior application. What matters is that you learn quickly and have a strong drive to improve. You can work either on-site, in our modern offices in Warsaw, Poland (Dereniowa Street) – or remotely.

Responsibilities

  • Creating new test automating scripts in C++/Blueprints
  • Maintaining existing test scripts in line with game’s development
  • Analyzing test results and forwarding them to the rest of the development team
  • Finding out ways to improve our automated processes

Requirements

  • A minimum of 2 years of experience in games QA.
  • Experience with OOP language, preferably C++.
  • Ability to learn quickly and strong drive to improve own skills and processes.
  • Passion and an inner drive to create the best story driven RPGs out there.
  • Knowledge of game development engines such as Unreal Engine.
  • Proactive approach to game development, seeing the game as a whole.
  • A passion for games, movies and literature.
  • Excellent communication skills and a sense of ownership.
  • Fluent English.
  • Good self-motivation and self-management skills.

Nice to haves

  • Test automation experience, preferably in video games industry.
  • Experience with CI/CD tools.
  • Good understanding of game’s performance and what affects it.
  • Experience in in-house QA team.

We offer

  • Cooperation based on a long-term contract
  • Competitive salary.
  • Flexible working hours (core hours 11am - 3pm).
  • Remote work options: partially, or fully remote.
  • Strict no-crunch working environment, based on trust and mutual respect.
  • Modern office located in Ursynów close to the Metro Station.

If you are interested in working with us, please send us your CV along with your portfolio and/or code repository to [recruitment@rebel-wolves.com] with the subject line “Test Automation Engineer”.

Please be advised that we will contact only shortlisted Candidates.

By clicking the "Apply", "Apply now" button or otherwise sending a recruitment application to REBEL WOLVES sp. z o.o. with its registered office in: Dereniowa 60/U4, 02-776 Warsaw (Employer - data administrator), you agree to the processing by the Employer of your personal data contained in the recruitment application for the purpose of recruiting for the position indicated in the advertisement. You can withdraw your consent at any time by contacting us at the following e-mail address: recruitment@rebel-wolves.com.
Full information on the processing of your personal data can be found here.

Combat Designer

Design

Rebel Wolves is, at its core, a team of experienced veterans, who want to make great, and innovative Role-Playing Games! We’re working on a brand new AAA story-driven dark fantasy RPG for PCs and consoles in Unreal Engine 5. And we’re looking for you to join us!

Great RPGs tell amazing stories, but also provide Players with high quality combat that’s an organic part of the whole experience.

As a Combat Designer you will be responsible for designing, and prototyping (Unreal Engine 5 Blueprints) combat mechanics, enemies, boss fights, combat skills, and much more!

You will work in a multidisciplinary team, closely together with artists, animators, quest designers, and programmers to deliver state of the art gameplay with one clear goal: to create a brand new game that will evolve the genre, and become a stepping stone in the history of Role Playing Games!

Here is what we require:

  • At least 2 years of experience as a combat designer, with at least one commercially shipped title
  • Very good knowledge of Unreal Engine 5 and Blueprints
  • Proficiency in written and spoken English
  • A good sense of humor, and a flawless, proactive work ethic

Here is what we offer:

  • Competitive salary, including a share in profits after the game’s release
  • Flexible work environment: on-site, remote, and hybrid options available, with flexible working hours (core hours 11 am - 3 pm)
  • Strict no-crunch working environment, based on trust and mutual respect
  • Modern office located in Ursynów close to the Metro Station

Still here? Good!
Drop us a line together with your CV and portfolio at [recruitment@rebel-wolves.com] with the subject line “Combat Designer”! And join us on-site in Ursynów (Warsaw), or remotely.

We’re waiting for you!

Please be advised that we will contact only shortlisted Candidates.

By clicking the "Apply" button or otherwise sending a recruitment application to REBEL WOLVES sp. z o.o. with its registered office in: Dereniowa 60/U4, 02-776 Warsaw (Employer - data administrator), you agree to the processing by the Employer of your personal data contained in the recruitment application for the purpose of recruiting for the position indicated in the advertisement. You can withdraw your consent at any time by contacting us at the following e-mail address: recruitment@rebel-wolves.com.
Full information on the processing of your personal data can be found here.

Senior Previs/Layout Artist

Art And Animation

Company description
Rebel Wolves is a new studio, but our team comprises industry veterans with years of experience working on some of the most critically acclaimed video games ever. We co-created titles such as “The Witcher 3,” “Cyberpunk 2077,” and many others. We founded this studio to create and manage games on our own terms, with one guiding principle: the team comes first, always. Happy people make great games – games that players want and deserve. Yes, it’s as simple as that.
Though we are seasoned professionals, we are hungry for more. We aim to create amazing virtual worlds filled with powerful emotions and unique experiences. Most importantly, we want to share our boundless passion for video games. We know what players love because we’re players ourselves. Join us and be a part of this exciting journey!
Website: https://rebel-wolves.com

Game description
We’re working on an AAA dark fantasy RPG—the first title of a planned saga set in our brand-new universe. The visual style of cinematics is grounded and realistic.

Job description
As a Previs/Layout Artist in our AAA studio, you will help translate scripts into compelling cinematic cutscenes, using the language of film to captivate our audience. Your passion for film and a strong understanding of cinematic techniques are essential for this role. You will work closely with the Cinematic Director to create high-quality previs and layout sequences, support the narrative team in integrating these sequences within the engine, and ensure the scenes' cinematic quality and consistency.

Responsibilities

  • Develop detailed previs sequences for cutscenes.
  • Create layouts of final cinematic sequences.
  • Implement cutscenes into Unreal Engine.
  • Work closely with the Cinematic Director and Director of Photography

Requirements

  • Strong grasp of cinematic storytelling principles, pacing, and camera work.
  • Demonstrated experience as a Previs/Layout Artist in the gaming or film industry.
  • Proficiency in cinematography and editing, with a proven ability to work autonomously.
  • Ability to closely collaborate with the Director and Director of Photography to realize the creative vision.
  • Basic character animation skills, capable of effectively blocking out character movements.

Preferred Qualifications:

  • Expertise in using MotionBuilder and Unreal Engine.
  • Experience with motion capture.

We offer:

  • Competitive salary.
  • Flexible working hours (core hours 11 am - 3 pm).
  • Options for remote work: partially or fully remote.
  • A strict, no-crunch working environment based on trust and mutual respect.
  • A modern office located in Ursynów, close to the Metro Station.

If you are interested in this position, please send us your CV and a demo reel showcasing your skills to [recruitment@rebel-wolves.com] with the subject line “Previs/Layout Artist.”

Please be advised that we will only contact shortlisted candidates.

By clicking the "Apply" button or otherwise sending a recruitment application to REBEL WOLVES sp. z o.o. with its registered office in: Dereniowa 60/U4, 02-776 Warsaw (Employer - data administrator), you agree to the processing by the Employer of your personal data contained in the recruitment application for the purpose of recruiting for the position indicated in the advertisement. You can withdraw your consent at any time by contacting us at the following e-mail address: recruitment@rebel-wolves.com.
Full information on the processing of your personal data can be found here.

Cinematic Designer

Art And Animation

Company description
Rebel Wolves is a new studio, but our team comprises industry veterans with years of experience working on some of the most critically acclaimed video games ever. We co-created titles such as “The Witcher 3,” “Cyberpunk 2077,” and many others. We founded this studio to create and manage games on our own terms, with one guiding principle: the team comes first, always. Happy people make great games – games that players want and deserve. Yes, it’s as simple as that.
Though we are seasoned professionals, we are hungry for more. We aim to create amazing virtual worlds filled with powerful emotions and unique experiences. Most importantly, we want to share our boundless passion for video games. We know what players love because we’re players ourselves. Join us and be a part of this exciting journey!
Website: https://rebel-wolves.com

Game description
We’re working on an AAA dark fantasy RPG—the first title of a planned saga set in our brand-new universe. The visual style of cinematics is grounded and realistic.

Watch out Cinematic Designers! We are looking for several candidates with different level of experience to join the pack!

Job description
As a Cinematic Designer, your primary responsibility is to tell engaging stories through interactive dialogues. You will take on multiple roles, acting as a director, cinematographer, and editor all in one. Occasionally, you may even step into the role of an actor, creating your own animations for the dialogue scenes if needed! Working with Unreal Engine 5, you will collaborate closely with the Cinematic Director, quest designers, and writers to create the most compelling scenes possible. While game development experience is valuable, strong filmmaking skills are of greater importance, and we will provide the necessary training for the tools you need.

Responsibilities

  • Collaborate with the cinematic director to design and implement high-quality interactive dialogue sequences that enhance the player's narrative and emotional engagement.
  • Work closely with writers, animators, and other designers to ensure the scenes' cinematic quality and narrative consistency.
  • Troubleshoot and resolve issues related to cinematic content within the game engine.
  • Support the narrative team in integrating dialogue sequences within Unreal Engine.
  • Collaborate with programmers to develop and refine tools for creating interactive dialogue sequences.

Requirements

  • Strong understanding of cinematic techniques, including camera work, shot composition, and pacing.
  • Excellent communication and collaboration skills.
  • Ability to work creatively and effectively in a fast-paced, dynamic environment.
  • A passion for video games and a deep understanding of RPG genre conventions.
  • A portfolio showcasing relevant work in cinematic design and interactive storytelling.
  • Fluent English

Nice to have:

  • Proven experience as a Cinematic Designer or similar role in the gaming industry.
  • Proficiency in Unreal Engine, specifically in creating and managing cinematic sequences.

We offer

  • Cooperation based on a long-term contract.
  • Competitive salary.
  • Flexible working hours (core hours 11 am - 3 pm).
  • Options for remote work: partially or fully remote.
  • A strict, no-crunch working environment based on trust and mutual respect.
  • A modern office located in Ursynów, close to the Metro Station.

If you are interested in this position, please send us your CV and a demo reel showcasing your skills as a cinematic designer to [recruitment@rebel-wolves.com] with the subject line “Cinematic Designer.”

Please be advised that we will only contact shortlisted candidates.

By clicking the "Apply" button or otherwise sending a recruitment application to REBEL WOLVES sp. z o.o. with its registered office in: Dereniowa 60/U4, 02-776 Warsaw (Employer - data administrator), you agree to the processing by the Employer of your personal data contained in the recruitment application for the purpose of recruiting for the position indicated in the advertisement. You can withdraw your consent at any time by contacting us at the following e-mail address: recruitment@rebel-wolves.com.
Full information on the processing of your personal data can be found here.

Quest Designer / Senior Quest Designer

Design

Company description

Rebel Wolves is a new studio, but our team has years of experience working on some of the most critically acclaimed video games of all times. We co-created titles such as “The Witcher 3”, “Cyberpunk 2077”, and many others. We decided to create our own studio and run it on our own terms. Chief among them: the team comes first, always. Happy people make great games – games players want and deserve. Yes, it’s as simple as that.
We’re industry veterans, but we’re hungry for more. We want to create amazing virtual worlds, filled to the brim with powerful emotions and unique experiences. Most of all, we want to share our boundless passion for video games. We know what players love, because we’re players ourselves. Come join us!

Website: https://rebel-wolves.com

Game description
We’re currently working on an AAA, dark fantasy RPG – the first title of a planned saga set in our own, brand new universe.

Job description
We are looking for a Quest Designer / Senior Quest Designer to join our Quest Design Team in Warsaw to bring our narrative vision for our new IP to life. Together with other exceptional designers, you will create breathtaking worlds in our exciting AAA project. You can work either on-site, in our modern offices in Warsaw, Poland (Dereniowa Street) – or remotely.

Responsibilities

  • Design and implementation of AAA quality quests.
  • Cooperation with the tech team on creating and optimizing tools.
  • Cooperation with the story team and the project directors to create an exceptional narrative experience.
  • Cooperation with all departments to put the game together and polish it into a masterpiece.

Requirements

  • Preferred qualifications include a minimum of 3 years of experience as a Quest Designer, with a background in working on AAA games. However, candidates without AAA experience are still encouraged to apply
  • Passion and an inner drive to create the best story driven RPGs out there.
  • Knowledge of game making tool sets such as Unreal, including tools specific for narrative implementation.
  • Experience with visual scripting - e.g. Kismet, UE’s Blueprints, Redkit’s Quest Editor, Unity’s Bolt.
  • Keen understanding of what makes stories work and the ability to implement them in an interactive medium.
  • Ability of critical analysis of video game narratives.
  • Excellent knowledge of the contemporary game market, especially Role-Playing Games.
  • A passion for games, movies and literature.
  • Excellent communication skills and a sense of ownership.
  • Good self-motivation and self-management skills.
  • Fluent English.

We offer

  • Competitive salary.
  • Share in profits after the game’s release.
  • Flexible working hours (core hours 11am - 3pm).
  • Remote work options: partially, or fully remote.
  • Strict no-crunch working environment, based on trust and mutual respect.
  • Modern office located in Ursynów close to the Metro Station.

If you are interested in working with us, please send us your CV along with your portfolio (if you have one to share) to [recruitment@rebel-wolves.com] with the subject line “Quest Designer”.

Please be advised that we will contact only shortlisted Candidates.

By clicking the "Apply" button or otherwise sending a recruitment application to REBEL WOLVES sp. z o.o. with its registered office in: Dereniowa 60/U4, 02-776 Warsaw (Employer - data administrator), you agree to the processing by the Employer of your personal data contained in the recruitment application for the purpose of recruiting for the position indicated in the advertisement. You can withdraw your consent at any time by contacting us at the following e-mail address: recruitment@rebel-wolves.com.
Full information on the processing of your personal data can be found here.

HR Specialist

WarsawOther

Company description

Rebel Wolves is, at its core, a team of experienced veterans, who want to make great, and innovative Role-Playing Games! We’re working on a brand new AAA story-driven dark fantasy RPG for PCs and consoles in Unreal Engine 5. And we’re looking for you to join us!

Website: https://rebel-wolves.com

As a HR Specialist you will be responsible for supporting many HR related tasks in the studio, with a strong focus on labor law issues and document preparation. If you want to work in the HR field, know labor law backward and forward and are people-oriented at the same time -we can be a good match!

RESPONSIBILITIES:

  • Preparation of employment and civil law contracts and other related documents.
  • Preparation of documentation for ZUS, Tax office and other public institutions when needed.
  • Handling the payroll.
  • Keeping personnel files and supervision of the proper personnel documentation flow.
  • Advising in labor law related issues for the studio and employees.
  • Supporting ongoing recruitment processes (organizing candidate applications and supporting communication with candidates).

REQUIREMENTS:

  • At least 4 years of work experience in a HR department, in a similar role, dealing with labor law issues and payroll preparation.
  • Practical knowledge of labor law, social security system and tax regulations.
  • An interest in the gamedev industry and/or passion for video games will be your advantage.
  • Excellent personal organizational skills and attention to details.
  • Proactive approach for the tasks at hand.
  • Excel user on advanced level and effective user of other key software packages, (eg. Google Sheets, MS Word).
  • Excellent written and verbal communication skills both in Polish & English (B2 level is a must).

WE OFFER:

  • Long term cooperation based on a contract tailored to needs of both sides (part-time work is also an option).
  • An opportunity to work in a friendly working environment with a relaxed corporate culture.
  • Competitive salary and profit shares after game release.
  • Modern office located in Ursynów close to the Metro Station.

If you are interested in working with us, please send us your CV to [recruitment@rebel-wolves.com] with the subject line “HR Specialist”.

Please be advised that we will contact only shortlisted Candidates.

By clicking the "Apply" button or otherwise sending a recruitment application to REBEL WOLVES sp. z o.o. with its registered office in: Dereniowa 60/U4, 02-776 Warsaw (Employer - data administrator), you agree to the processing by the Employer of your personal data contained in the recruitment application for the purpose of recruiting for the position indicated in the advertisement. You can withdraw your consent at any time by contacting us at the following e-mail address: recruitment@rebel-wolves.com.
Full information on the processing of your personal data can be found here.

Gameplay Programmer

Programming

Rebel Wolves are looking for Gameplay Programmer to join the pack!

We’re working on a story-driven, dark fantasy AAA RPG for PC & consoles, powered by Unreal Engine 5. Sounds like something you might be interested in? This job is for you if you’re up for coding gameplay features with Unreal Engine.

More about us: https://rebel-wolves.com

One of our goals is to build a solid and passionate team of great coders, who enjoy working together. The team is in fact the most significant value of a game development company and we put the team at the top of our core values.

What you would do:
Work closely with both design and code teams to deliver new features and make the game feel great.

Where from?
From wherever you feel comfortable. We have an excellent office in Warsaw (Dereniowa Street), but it’s up to you if you want to show up there.

What we require:
At this point, we’re looking for someone experienced in C++ and Unreal Engine, with a proven track of delivered projects. You need to be smart, your mind needs to be open and you need to know your trade.

What we offer:

  • A fair salary, depending on your skill and XP. Profit-sharing options are included.
  • Flexible working hours with core hours
  • Do we crunch? God no, we don’t. We’re trying hard to build a healthy working environment based on trust and mutual respect. Toxic ideas are not an option.

Interested? Drop us a line at [recruitment@rebel-wolves.com] with the subject line “Gameplay Programmer” (please include the usual cv).

Please be advised that we will contact only shortlisted Candidates.

By clicking the "Apply" button or otherwise sending a recruitment application to REBEL WOLVES sp. z o.o. with its registered office in: Dereniowa 60/U4, 02-776 Warsaw (Employer - data administrator), you agree to the processing by the Employer of your personal data contained in the recruitment application for the purpose of recruiting for the position indicated in the advertisement. You can withdraw your consent at any time by contacting us at the following e-mail address: recruitment@rebel-wolves.com.
Full information on the processing of your personal data can be found here.

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